Blog - 2015 Blog - May 2015 | EvoBattles

DevLog#4 - Improving the design

So in the previous devlogs i’ve showed you what a creature has for Stats: health, speed, damage, armor and an active special ability.

Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.
Recent comments

@Josephknips commented on DevLog#3 - Settling on a design

@hihiyifTof commented on DevLog#3 - Settling on a design

@777bet_cnSi commented on DevLog#3 - Settling on a design

@สล็อตเว็บตรง commented on DevLog#3 - Settling on a design

@rafifdSkymn commented on DevLog#3 - Settling on a design

@WillisKar commented on DevLog#4 - Improving the design

@dyzazwTrort commented on DevLog#3 - Settling on a design

@xogeleHic commented on DevLog#3 - Settling on a design

@Jameslap commented on DevLog#4 - Improving the design

@WillisKar commented on DevLog#3 - Settling on a design

Archive