DevLog#4 - Improving the design
So in the previous devlogs i’ve showed you what a creature has for Stats: health, speed, damage, armor and an active special ability.
Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.
Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.

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