Blog - 2015 Blog - May 2015 | EvoBattles

DevLog#4 - Improving the design

So in the previous devlogs i’ve showed you what a creature has for Stats: health, speed, damage, armor and an active special ability.

Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.
Recent comments

@MichaelMuh commented on DevLog#3 - Settling on a design

@Mascarbluth commented on DevLog#4 - Improving the design

@Mascarbluth commented on DevLog#4 - Improving the design

@ZeettCaugh commented on DevLog#4 - Improving the design

@MichaelMuh commented on DevLog#3 - Settling on a design

@Assignment Helpers commented on DevLog#4 - Improving the design

@AaronKap commented on DevLog#3 - Settling on a design

@Tanodwracy commented on DevLog#3 - Settling on a design

@MichaelMuh commented on DevLog#3 - Settling on a design

@AaronKap commented on DevLog#3 - Settling on a design

Archive