Blog - 2015 Blog - May 2015 | EvoBattles

DevLog#4 - Improving the design

So in the previous devlogs i’ve showed you what a creature has for Stats: health, speed, damage, armor and an active special ability.

Our process was that this game needs to be as simple as possible, but complex enough that it allowed lots of strategies. We played around with different stats possibilities before we came up with the final design. And when i say final, i mean that it could change anytime.
Recent comments

@RobertSmast commented on DevLog#1 - The ideea is born

@DennisTus commented on DevLog#1 - The ideea is born

@UristonFam commented on DevLog#4 - Improving the design

@Gordongonge commented on DevLog#1 - The ideea is born

@Francesisora commented on DevLog#4 - Improving the design

@oprutyssa commented on DevLog#4 - Improving the design

@Bernardexpah commented on DevLog#1 - The ideea is born

@Davidscelo commented on DevLog#1 - The ideea is born

@oprutyssa commented on DevLog#4 - Improving the design

@Richardhelry commented on DevLog#3 - Settling on a design

Archive